This guide covers the very basics of the USA's intellectual property law, as applied to roleplaying games. The guide covers copyrights, trademarks, patents, and how they apply in the RPG world. The guide then goes over a few types of pre-existing material that creators can leverage in their own creations without incurring legal liability, such as stock characters and publicly-licensed content.
It's... [click here for more]
This guide is to help purchasers of my Intellectual Property for RPG Designers guide in finding their own attorney. Think of it as my I AM NOT YOUR ATTORNEY love letter on how to find one of your own.
This product provides a GENERAL OVERVIEW on how to hire an IP attorney, with an emphasis on RPG designer clients. Viewing this product DOES NOT CREATE AN... [click here for more]
This guide expands on my Intellectual Property for RPG Designers guide, exploring what it means to publish under a license. It contains a section-by-section review of the Wizards of the Coast Open Gaming License 1.0. If you are an RPG designer considering whether to publish under the OGL or under base intellectual property principles, this guide offers a basic exploration of the top-level issues.... [click here for more]