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A Twilight Camp!

A Twilight Camp!


This encounter is meant for a Party of 4-5 players at level 5-6.  Many have started to find places of prominence in the town of Thistledown during its chaotic times. One of these groups is The Hall of Heroes led by Grogga a Chaotic Neutral Female Half Orc Gladiator. The Hall of Heroes hopes to make a name for themselves by actively hunting down some of the increasing threats to the city.  In this...   [click here for more]
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Chaos in Thistledown

Chaos in Thistledown


This Encounter starts The Party of 4-5 players at level 1-2 in the City of Thistledown. This is designed to be the start of the Thistledown Module but can be used for any campaign. The Party will find themselves at an Inn called The Dry Gulch located in the Arkhazi District. While The Party is staying at the inn, they will hear much talk about creatures causing mischief upon the locals and stealing...   [click here for more]
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Cold Iron, An Adventure by TableTop Totality

Cold Iron, An Adventure by TableTop Totality


Cold Iron is a module that takes place in the fantasy world of Drakuva, a creation of Tabletop Totality. The module itself is designed for the beginning lower tier of gameplay, levels 1 through 5 using the world most popular TTRPG system. Players will start either in the small settlement of Port Kasun or upon recently arriving to an area nearby. Port Kasun is near the southern end of the massive Lake...   [click here for more]
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Cold Iron, An Adventure for Apotheosis

Cold Iron, An Adventure for Apotheosis


Cold Iron is a module that takes place in the fantasy world of Drakuva, a creation of Tabletop Totality. The module itself is designed for the beginning lower tier of gameplay, levels 1 through 5 using the APOTHEOSIS system. Players will start either in the small settlement of Port Kasun or upon recently arriving to an area nearby. Port Kasun is near the southern end of the massive Lake Orrin and...   [click here for more]
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Forsaken Sepulcher

Forsaken Sepulcher


This dungeon is designed for 3-5 players of at least level 10. The Party, for one reason or another, have come to this pyramid-shaped dungeon in the middle of a vast desert. They must traverse the three floors, filled with traps and monsters, in order to reap the rewards: treasure & glory rumored by those aware of the dungeon, as well as a mysterious drive to continue...   [click here for more]
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Getri's Grimoire

Getri's Grimoire


This adventure is suitable for a party of 4-5 Players in the level range of 6th-7th. A rare and powerful magical artifact has been arranged for sale in the town/city. The item and the Gnome Getri, the Wizard who is to sell it are both overdue as a sudden magical explosion rocks the setting. Spreading out from the epicenter of the blast is arcane and caustic slime that sticks to and eats away at everything...   [click here for more]
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Servants of Dust

Servants of Dust


There is something evil in the idyllic town of Riin. Try as folk might, this evil has yet to be exposed. The recent disappearance of the local Druid has set the forest against the town, with townsfolk going missing, familiar trails disappearing and strange creatures leaving the safety of the forest to befoul the town. This adventure is suitable for a party of 4-5 players in the range of level 5. It...   [click here for more]
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Sewer Goblins!!

Sewer Goblins!!


This encounter follows our model of “Anytown, RPG!” where you can in theory place an encounter that we have created into any old town you might happen to have in your game at home. With that being said, we have left certain details like the town map, the name and the like blank so that you can fill in the details as you see fit. Remember, take our work as a stepping stone towards whatever end you...   [click here for more]
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Sorebacks and Empty Stomachs

Sorebacks and Empty Stomachs


This mission is suitable for a party of 4 to 5 players in the level range of 1 to 4. There are parts that are more dangerous than others, foes that are deadlier than others, so your players will need to navigate the best course forward. A few miles north of Mt. Arkhaz, small and mostly independent farms are being invaded at night and valuable resources are being depleted as winter draws ever closer....   [click here for more]
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Terror in Port Dakala

Terror in Port Dakala


About: This module is set in the fantasy world of Drakuva, specifically Port Dakala, a law heavy settlement on a massive lake. This module contains 4 Adventures connected by setting: Buried Fate will have the party searching for a stolen relic of a powerful noble family. The relic is more dangerous than in was believed to be and the nefarious organization...   [click here for more]
TableTop Totality  $10.00 $6.70

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Tomb of Sir Sivart

Tomb of Sir Sivart


Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age. Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before...   [click here for more]
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Umbrald Mines

Umbrald Mines


This quest is suitable for a party of 3 to 4 players of 3rd to 4th level. Welcome to the Umbrald Mines! This quest will take your players through a wondrous series of mines that are  loaded with gems sought after by the rich and powerful of the city of Thistledown. A cave in of one shaft lead to crews using defunct tunnels and many miners have started to go missing. Snigg Ironbelly, a Dwarf in charge...   [click here for more]
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  Hunter's Full Moon Trilogy